All worlds
Original fantasy illustration of a crimson dragon above a moonlit coastal citadel and sailing ship.
INKANDANSI / WORLD PROFILE
Fantasy / MUD / Est. 1991

Medievia

Dragon skies. Dangerous seas. A world built in words.

ADVENTUREFantasy
ACCESSFree to play; optional paid donation tokens
ROLEPLAYNot verified
PLAYER COMBATZone-dependent player combat

THE WORLD

Inside Medievia

Medievia is a medieval fantasy MUD that opened in 1991. Its persistent world brings together exploration, combat and a deeply social structure of formations, clans, towns and player bloodlines.

Explore the world’s story

Beyond the dungeon, adventures stretch into wagon trading, dragon hunts and seafaring. Weather and wilderness systems make the world part of the challenge. It is a game for players who enjoy learning interconnected systems and finding a place in a long-running community.

WAYS TO PLAY

01

Beyond the dungeon

Explore player-created areas, wilderness and the ocean. Ships support travel, encounters and ship-to-ship conflict.

02

A social world

Formations, clans, towns and bloodlines give players several ways to cooperate and build lasting ties.

03

Four paths to mastery

Warrior, Thief, Mage and Cleric are the four classes. The official class guide describes multiclassing after reaching level 31.

04

An economy to explore

Earn gold through combat, quests or trading, then spend it on equipment and community projects. Optional donation tokens can also be traded between players.

Original Computer-generated illustration by InkAndAnsi, inspired by Medievia's dragons and seafaring. Not official game art or a gameplay screenshot.

MUDSLINGERS™

Champion Medievia

Your total time in gameSign in to trackActive time through the InkAndAnsi terminal

Earn each hero’s full requirement here, across any number of visits. Time from other games never adds to this progress. Once earned here, this copy will champion Medievia.

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Players championing Medievia · latest 2

THE COMMUNITY / INKANDANSI

Rated in Inks. Reviewed by players.

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