DISCIPLINES OF THE ARENA · 46 HEROES

Envoy

A voice that does not yield

The inspiring negotiator. Charisma and Wisdom support leadership, connection and shared resolve.

Envoy traditions arose between communities that needed to speak before they could trust. Negotiators carried messages across hostile ground; performers gave a frightened crowd a shared rhythm; captains made a promise sound possible when the weather said otherwise. Presence became a discipline built from listening as much as speaking.

The arena strips that craft to its most personal form. With no ally to rally, an envoy draws resolve inward and unsettles the opponent across the floor. Their champions prove that conviction is more than a speech. It is the ability to act on a chosen purpose when another will pushes back.

Meet the Envoy heroes ↓

IN THE ARENA

How to play a Envoy

The signature restores your own health, clears bleeding and grants a temporary ward. The class spell attacks and can weaken your opponent. This is a solo duelist’s toolkit: there are no allied targets in arena battles.

Core attributes: Charisma & Wisdom

Try this class in free Computer practice — no battle charge, XP or collection changes.

Trained signature

Heal yourself for 22% of maximum HP plus 3 HP per trained rank, clear bleeding, and halve incoming damage for 2 opponent responses. Costs 5 mana. No cooldown.

Trained spell

Blast your opponent with magic; a failed Wisdom save reduces their damage by 30% and gives weapon attacks disadvantage for their next 2 turns.

Hero ability names vary. Train them in the loadout; the descriptions above reflect the current class mechanics.

FIND YOUR NEXT CHAMPION

Envoy heroes

Read their stories, open their profiles, or unlock a new favorite.

Original MUDSlingers setting lore. These classifications describe InkAndAnsi’s tribute heroes, not the rules or canon of their source MUDs. Explore the rest of the guide →