DISCIPLINES OF THE ARENA · 33 HEROES

Warden

The keepers of a second chance

The guardian and guide. Wisdom and Constitution support protection, recovery and endurance.

Warden traditions formed around places that had to survive: a threatened grove, a crowded refuge, a spring shared by enemies. Their founders learned to read a system before trying to preserve it. Healing, boundary keeping and the willingness to confront a threat became parts of the same responsibility.

A warden is not defined by gentleness alone. In the arena, restoration buys time for a deliberate answer, and endurance becomes an active choice rather than passive waiting. Champions bring different ideas about what deserves protection. Their common discipline is to notice what is failing and act before the failure becomes final.

Meet the Warden heroes ↓

IN THE ARENA

How to play a Warden

Both trained class techniques heal the warden directly. The signature clears bleeding; the spell also grants a temporary damage-reducing ward. Balance recovery with attacks as strikes intensify later in the fight.

Core attributes: Wisdom & Constitution

Try this class in free Computer practice — no battle charge, XP or collection changes.

Trained signature

Heal yourself for 26% of maximum HP plus 3 HP per trained rank and clear your bleeding. Costs 5 mana. No cooldown.

Trained spell

Heal yourself for 32% of maximum HP plus 4 HP per trained rank, clear bleeding, and halve incoming damage for 2 opponent responses. No cooldown.

Hero ability names vary. Train them in the loadout; the descriptions above reflect the current class mechanics.

FIND YOUR NEXT CHAMPION

Warden heroes

Read their stories, open their profiles, or unlock a new favorite.

Original MUDSlingers setting lore. These classifications describe InkAndAnsi’s tribute heroes, not the rules or canon of their source MUDs. Explore the rest of the guide →